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Old May 21, 2006, 04:08 AM // 04:08   #21
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Pain is my main man!!! even if I die, it can kill the enemy!

and when I play my monk I just assume people want me to monk.....when I play my ritualist I ASK what the group wants....same with my necro....and if I dont have that build, I say so, or leave the group. PUGs are out there, I find another one.
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Old May 21, 2006, 04:10 AM // 04:10   #22
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Quote:
Originally Posted by cosyfiep
Pain is my main man!!! even if I die, it can kill the enemy!

and when I play my monk I just assume people want me to monk.....when I play my ritualist I ASK what the group wants....same with my necro....and if I dont have that build, I say so, or leave the group. PUGs are out there, I find another one.
Say that about your Ritualist when you hit Eternal Grove/Gyala Hatchery.
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Old May 21, 2006, 04:40 AM // 04:40   #23
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Hehe spirits dont take to long to recharge, Ritual Lord= always having spirits recharged. There are many ways to get around slow recharge. Anyway if when i join a group I either ask what they want me as or tell them what I am.
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Old May 21, 2006, 04:51 AM // 04:51   #24
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When I run my sword Ranger, I let people know as soon as I join the group. "Hey guys, I'm melee", and if they freak out, I leave.

Ritualists and Monks should do the same thing, since it's a lot harder to tell what they're running. If they run out without waiting for someone to say what they're running (or even if they're ready), then they deserve the dropouts they get.

Don't get bent out of shape when you encounter really stupid players. It's a waste of energy and time. Just leave the group and find another.
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Old May 21, 2006, 05:01 AM // 05:01   #25
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I think if you're going to run a build, especially one that a lot of people aren't looking for, you've got to have the mindset that people are going to be looking for what usually the majority of people play as and not want anything else they've not so commonly experienced. For example, we had one warrior in I think Nahpui Quarter and he was a W/R and was using a bow and everyone came down on him for it, except us 2 monks since we weren't really paying attention, but he just responded, "Why does everyone expect me to be a tank?" If 90% of the players are playing as basically the same mindset of build then people are going to make assumptions that's what the majority of people are going to play as.

I think it's uncommon for a Rit/Mo not to be spamming in areas that they're not healing or restoration so you gotta understand that people just assume that you're running as a healer. Just test out a group first before going into a mission. Better a long 5 minutes of preperation then 30 minutes of failure.
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Old May 21, 2006, 05:48 AM // 05:48   #26
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Quote:
Originally Posted by VGJustice
When I run my sword Ranger, I let people know as soon as I join the group. "Hey guys, I'm melee", and if they freak out, I leave.

Ritualists and Monks should do the same thing, since it's a lot harder to tell what they're running. If they run out without waiting for someone to say what they're running (or even if they're ready), then they deserve the dropouts they get.

Don't get bent out of shape when you encounter really stupid players. It's a waste of energy and time. Just leave the group and find another.
I never, ever, ever, tell anyone what I'm doing on my monk unless I change to protection, which I have only done once. The surest way to have to hench everything in the game is mention you arn't specc'd 16 healing, whatever is left divine favor. I will say get another monk, or healer, if no one listens to me its their own damn fault. I am specced highly in smiting with enough healing and divine favor + skills to cover everyone's ignorant selves, but I at least don't pretend I can usually solo heal everyone.

Quote:
For example, we had one warrior in I think Nahpui Quarter and he was a W/R and was using a bow and everyone came down on him for it, except us 2 monks since we weren't really paying attention, but he just responded, "Why does everyone expect me to be a tank?"
Maybe not a tank but at least melee. That is pure logic. Warriors have the best armor, thus they make the best vanguard. If he wanted to snipe, he should've been anything else. All Warrior skills are designed for one of two things: offensive, melee damage or tanking damage for the group.

Last edited by Mr_T_bot; May 21, 2006 at 05:51 AM // 05:51..
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Old May 21, 2006, 05:56 AM // 05:56   #27
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Mr_T_bot, prehaps you've never heard of the Heavy Ranger build?

12 Marks
16 Strength

Mix in some penetration skills, and you get something like 50% or higher Armor Penetration at range.
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Old May 21, 2006, 06:00 AM // 06:00   #28
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Quote:
Originally Posted by VGJustice
Mr_T_bot, prehaps you've never heard of the Heavy Ranger build?

12 Marks
16 Strength

Mix in some penetration skills, and you get something like 50% or higher Armor Penetration at range.
Doesn't strength just affect skills?

Quote:
Originally Posted by Guild Wars Official website
Warrior: Strength

Primary Attribute (Available to Primary Warriors only). Points in this attribute increase the armor penetration of the Warrior's attack skills by 1% per attribute level.
If it works differently, Arena Net has another unimportant bug to fix.

Thus it looks to me like it would be more advantageous to have 16 marks and whatever expertise to pull off more skills with higher base damage levels. Not to mention better crit percentages.

EDIT: I've only found a single Ranger penetrating attack, well 2 if you count the new elite. If you want penetration, I would suggest main warrior with Axe.

Last edited by Mr_T_bot; May 21, 2006 at 06:03 AM // 06:03..
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Old May 21, 2006, 06:06 AM // 06:06   #29
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The site may not be acurate. I just checked in game, and the description reads Attack Skills, and don't specify any particular class.

But, you do make a valid point, and it's one that can be argued as to whether or not the base damage increase would be better than a general Armor Piercing addition. Although, you could probably get some good damage out of Barrage with a Sundering Horn Bow this way on a high AL target, and those are more likely to be a target in PvE.

I'll have to try that later. Isle of the Nameless ftw.
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Old May 21, 2006, 07:37 AM // 07:37   #30
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i hench nearly all missions now
90% of players r stupid
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Old May 21, 2006, 08:11 AM // 08:11   #31
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Quote:
Originally Posted by -Old 3FL-
i hench nearly all missions now
90% of players r stupid
Hooray for vast generalizations in poor spelling!
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Old May 21, 2006, 08:24 AM // 08:24   #32
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I have henched almost all of the missions as well (my husband and I and the rest henchies)....only a few required a real team (thirsty river for one, and the bonus of aurora).....

It will be a long time before my ritualist gets to gayla....if I ever get there (need a new computer first).....
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Old May 21, 2006, 09:49 AM // 09:49   #33
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to be fair, i have found that a pure rit is far more effective


for example i run:

Weapon of warding
Mend Body and soul (also condition removal)
Soothing Memorys (2 energy heal)
Mighty Ashes
Union
Life
Recuperation
Flesh of my Flesh

I'm a 85AL target, so hardly ever attacked, and i can cycle between mend and soothing for the entire team, with life and recuperation making my job much much easyer, and union is just godly

the only thing missing is hex removal, and /me or /mo suffice


i often get odd looks because im Rt/W (/r/me ect) but say i'm a healer
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Old May 21, 2006, 10:17 AM // 10:17   #34
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What ritualist worth their salt is a secondary monk if they aren't healing? There just doesn't seem to be any point to drop point in any monk attributes for self heals, when your first profession has an efficient healing line. Ritualists can nuke a bit, but they are much more impressive as support characters.

If you are a Rt/Mo damage only, you should let people know you are doing damage. When people invite you to a group they often do so with the expectation that you are filling a roll. It isn't helping anyone if people assume from your tag that you are filling a role that you can't. It is the role of the player to clarify what role they will be playing. If you are advertising, advertise as an offensive rit, not generically. Be flexible and role what your group leader needs, if he is smart enough to ask you for a particular build he probably knows what he is doing.

Finally, don't bring self heals if you are planning on standing back and doing damage.
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Old May 21, 2006, 12:47 PM // 12:47   #35
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OT- beta tester? i got one word - arborstone

ok well lets start simple:

1. self heals coupled with running from damage are a great asset in pve and pvp because they add flexibility to a team and reduce dependence/pressure on monks.

2. secondary monk in pve can simply be for rebirth... a darn useful 'anti-wipe' res to help out in sticky situations - you wouldnt expect a R/Mo to be healing, so why expect Rt/Mo to be healing??

3. the responsibility for communicating your skillset/build in pve is on both the team and the newly acquired member. if the team has a role to fill (ie. healer) then they should ask the newly acquired player if they are built for that role. further, someone who is just joining a group should announce in general terms what they are. people stubbornly remaining silent while expecting others to communicate strategy are doing their team no favors when they complain and ragequit because a monk brought smite and they didnt want smite.

meh that should do for now
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Old May 21, 2006, 12:56 PM // 12:56   #36
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You seem to be complaining about getting kicked once you say you're not a healer. The only reason why that's the case is because you're getting invited to so many groups in the first place. You probably get a group just as quickly as any other class.
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Old May 21, 2006, 01:55 PM // 13:55   #37
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My N/Mo Catrin is not a healer--nor is she a minion mistress or a Spiteful Spirit build! I am soooooo tired of "are you MM?" "are you SS" that I could scream!

She does, however, end up being backup healer for the monks/henchmen (Sister "Die" Tai went to the same academy as Alesia and neither one of them graduated). Running a Blood-Heal 'build' makes her ideal for vamping the foe to death while helping her team mates .
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Old May 21, 2006, 02:01 PM // 14:01   #38
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Anyone else try being a ritualist beastmaster? hehe

VSquare mission situation:

group leader: "Can you heal?"
me: "I can heal my pet and use spirits for support."

kick

Seconds later in alliance chat:

Anyone wanna group for VSquare?
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Old May 21, 2006, 02:57 PM // 14:57   #39
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@ The original poster: Dude, that sucks. I can honestly say I have never had any of the troubles you speak of. At the most, the team rit's will discuss spirit management to avoid clashes. That's it. As others have suggested, if you get in a group that bitches, screw em'. Just leave. They are probably gonna' cause more problems than that in the mission anyway. Besides; why put up with abuse from the infantile portion of the community? I have hope that they don't make up the average .

Ok. Since when has any class been 'your'(hypothetical, for those with issues _-_) personal maid? Most of this thread has been full of ignorance about the ritualist class, and a few complaining about the lack of free arse-wiping. After you have played as one, you may (hopefully) understand that a class with healing spells may not necessarily amount to healers.

Ritualists have many uses...

A spell that ignores armour and DOES'NT give you exhaustion? Check.
A myriad of armour ignoring artillery? Check.
A class that can disenchant? Check.
A class that can interrupt? Check.
A class that can blind? Check.
A class that can res multiple members of the team in one shot? Even the damn casting Ritualist if he or she dies? Check.
A class that can also heal some what? (Get it. 'Some' what). Check.

There is so much. Try it out. You might be surprised.
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Old May 21, 2006, 03:09 PM // 15:09   #40
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As far as the W/R with a bow issue, IMO that is a horrible idea. Warrior's would run out of energy extremely fast if using bow attacks; many bow attacks cost 10 energy which means a couple of those and the warrior's out. Rangers were built for bows and thus are much more effective at it.
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